Branches by what you want to see
| Branch | Candidate | Known price | What it changes |
|---|---|---|---|
| Cheap experiment | Fireworks | 500 Coins | Small repeated bursts |
| Scatter | Cluster Bomb | 2,000 Coins / 49 Robux | One tap scatters bomblets |
| Big set piece | Tsunami | 50K Coins | A wave that takes out a block of towers |
| Hands-on control | Hand, Saw | Not confirmed | Grab radius; saw speed and blade size |
| Paid weapon | Black Hole, Dragon, Army, Void Nuke | 199 / 199 / 99 / 499 Robux | A specific effect, bought as a pass |
No damage table is published. The category labels describe the theme, not the performance.

The purchase frame: 2,000 Coins on the left, 49 Robux on the right. Source: recorded gameplay.

A recorded Tsunami run: the wave takes out a block of towers. No measured time comparison exists. Source: recorded gameplay.
What the branches cost you
Fireworks at 500 is the cheapest confirmed purchase. Cluster Bomb at 2,000 is the next step. Tsunami at 50K is five times a 10,000-Coin city, which matters more than any tier letter.
The pass weapons are a separate budget. Black Hole at 199 Robux is not a Coin purchase, and a pass existing does not prove there is no other way to obtain the tool.
Per-branch steps
Try the scatter branch
- Check the Cluster Bomb tile and the purchase frame.
- Buy with the Coins button if you have 2,000; the 49 button is Robux.
- Run the same city three times and note the balance.
Try the area branch
- Confirm the Tsunami price on the tile; it showed 50K.
- Watch a recorded Tsunami run before buying; the footage shows a large block collapsing, not a guaranteed full clear.
- Compare 50K with the city you were saving for.
Try the control branch
- Open the tool's settings and look for radius, speed or blade size.
- Note what the slider does in one short run.
- Only then decide whether the base tool is worth keeping.
Try a paid weapon
- Read the pass price on
/gamepasses. - Check whether the effect is a weapon or a rule change.
- Do not buy a
Try Onceproduct to test a specific weapon; which weapons each tier covers is not documented.
How to tell whether your pick was right
Run the same city, same tool settings, same player count and the same start and end point three times. Record the balance change, not the destruction percentage. Keep the middle number.
If the new tool pays less than what you replaced, the pick was wrong for your route regardless of price. If it pays the same but you enjoy it more, that is a legitimate reason to keep it.
What comes next: take the price and your recorded income to the Coin Planner before the next purchase.